![]() Spoiler tags can be used by typing followed immediately by (#s "xxxxxx"), with the content of your spoiler inside the quotation marks. Note that spoiler tags will not work when browsing on a mobile app, or when viewing a post from the front page of reddit, as /r/projecteternity's CSS will not apply there. r/projecteternity supports spoiler tags, which can be used to hide spoilers from other users until they mouse over the text, revealing it. Reported posts get looked at by the moderators faster.Īll content posted should be related to Pillars of Eternity and/or its sequels/expansions. Use the "Report" button to report any non-marked spoilers or other rule violations. For story spoilers in other threads, use Spoiler Tags as described in the section below. No story spoilers in titles! Mark threads or links that contain spoilers with a tag in the title. ![]() Pillars of Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs. Paying homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment. Pillars of Eternity and Pillars of Eternity II: Deadfire are isometric, party-based RPGs set in a new fantasy world developed by Obsidian Entertainment. Combat is actually not annoying as fk, pacing is 100x better, its more condensed if you will, every sequence is there for a reason and not to make you wander through the world slaying wolves.Welcome to the Pillars of Eternity Subreddit! even if the game felt like a vat of untapped potential at the end, as if you had just played the radio edit of what should be the extended edition.įor those who missed that one. And also the whole alignment mechanic it had. One game where I absolutely loved the character creation was Tyranny. They also did much less of that fluff in the later games like Inquisition, it was mostly just scenery and the stage for yet another collect all the map markers run, and in DA 2 it was more of a 'look we have this area too, because you know it already' thing than actual lore. It doesn't really work in computer games, I agree.Īlso in full agreement on how they fleshed out the world in DA : O. Many games however condense it to some +1 in whatever stat, making it very meaningless, and then yeah you have to craft your own world around it. D&D has it, with a whole table to roll more often than not and that leads to actual interaction with the world - so then the background is more of an 'intention on how to approach things', you can get that imagined without knowing the world too well. But to be fair, good RPG systems / character gens have this. The second DA I believe had the best story and gave you the best companion in the whole series, they even brought him back for three. You don't need 15 companions in a game and 90% of them have generic stories that are just filler. ![]() The whole companion thing has gotten out of hand. The first one had some very good companions, some very bad ones as well. Basically DA revolves heavily on how their world deals with magic users ![]() It was nice but then they drop those stories all together, similar to how they dropped grey wardens and ME dropped spectres. Think Bioware went to the well once too often with the special warrior after KoTOR? If you go through this world having fine pants and cheese, then you have few problems in life I actually prefer the character "Hawke" in DA2 since you gives you a guide in the world somewhat similar to Geralt in the Witcher. It's fine you liked it but it's still a "you can be anything you want" since you can choose your class, race, sex, and background story. The world is a lot more interesting and well done than the story, and that is good because that makes it easier to come back to it. I also really like how elves are handled. The story is meh for sure, but it's sensible and fitting for the game. Those background starter things solved that for me. Ok I guess I'm a farmer who got lost on his way to the cheese shop, whatever. I'm QuickDraw Bucketlord, Gentleman of Burglars and Guns! Ok so that name is bollocks in this world, and the background doesn't make sense and there aren't guns. I'm gonna be Finepants McCheese, Jedi Gunslinger! Ok so there aren't any jedis in this game. I don't know what makes sense until deep into the game and generally I feel deeply uninterested in the world if the character I play have no sensible connection to it. "You can be anything you want!" sounds fine in theory, but my problem with that is that I don't know the world yet. That is much better to me than being a blank slate just plonked down in the middle of something.
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